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・ Space Shuttle Solid Rocket Booster
・ Space Shuttle thermal protection system
・ Space Siege
・ Space simulator
・ Space Situational Awareness Programme
・ Space Soap (La Soupe aux choux)
・ Space Solar Power Exploratory Research and Technology program
・ Space Solar Telescope
・ Space Songs
・ Space Spartans
・ Space Specks
・ Space sphere
・ Space Spiral
・ Space Stars
・ Space station
Space Station 13
・ Space Station 3D
・ Space Station 76
・ Space Station Biological Research Program
・ Space Station Freedom
・ Space Station Mobility Trainer
・ Space Station Processing Facility
・ Space Station Seventh Grade
・ Space Station Silicon Valley
・ Space Station Tycoon
・ Space stations and habitats in fiction
・ Space Stories
・ Space Storm
・ Space Streakings
・ Space Streakings Sighted Over Mount Shasta


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Space Station 13 : ウィキペディア英語版
Space Station 13

Space Station 13 (or SS13) is a top-down role-playing multiplayer video game on the BYOND game engine, originally released in 2003. The game is tile based and is played from a 2-D angle.
Set on a futuristic space station, players choose to play from a selection of different jobs available on the crew roster; the outcome of which is determined by the interactions players have with the environment around them.
Recently the game has gained an expanding player count, sometimes reaching averages of 500 players on at any one time. Its popularity has gained it communities from websites such as Something Awful, 4chan, Reddit and the Facepunch Studios forums, as well as attention from various video game journalism websites. The game has also been mentioned as an inspiration for the upcoming game ION by DayZ creator Dean "Rocket" Hall.
==Gameplay==
Space Station 13 takes place on a fictional space station. At the beginning of each round, players are given time to either create a customized character using a character sheet or they may begin playing with a completely randomly generated character. Players can choose different jobs, such as janitor or engineer, which dictate their role on the space station. The game is akin to a roleplaying sandbox game, with events in each round largely being player-dictated and lacking a real objective or goal.
The player can examine and use almost any object or being on the station, and is almost always context sensitive. Different results will occur depending on many variables in any given interaction (e.g. Using a crowbar on another player would attack them but using it on a floorboard would pry it up). Additionally, the player can change their 'intent' between four different states (Help, Disarm, Grab, Harm) which will further influence actions taken. For example, using an empty hand on another player with help intent would cause you to hug them, but would cause you to punch them on Harm intent.
The game engine fully simulates power, biology, atmosphere, chemistry, and other complex object and environmental interactions beyond the vast majority of video games.
While different servers may have their unique station constructs, generally there are eight departments aboard the station.
* Command (taking leadership roles aboard the station).
* Security (enforcing the law, keeping peace and responding to emergencies aboard the station).
* Engineering (generating power and keeping utilities maintained aboard the station).
* Science (researching technologies and developing 'Silicons' aboard the station).
* Medical (keeping the crew healthy, performing surgeries, researching diseases and creating clones aboard the station).
* Supply (mining for minerals and taking charge of the cargo aboard the station).
* Service (keeping the station clean and providing food and drinks for the crew).
* Silicons (consisting of the station's A.I and cyborgs, who are often bound by the Three Laws of Robotics).
Optimally everybody will spawn into the station at the beginning of each round and perform their jobs. However, randomly selected players are chosen to spawn as an 'antagonist' aboard the station. Antagonists can range from a character with secret objectives, genocidal A.Is, and a wide assortment of monsters such as changelings and aliens. It can be difficult for normal crew members to identify antagonists, and even harder to determine their ulterior motives.
Due to the presence of antagonists, many rounds will end with the station left in chaos. While some servers may have an end game, often the rounds will end when an emergency shuttle is called to pick up the crew at the station.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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